Huntman Copse

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Description
Starting out from the first bonfire there is a rectangular building with a few weak enemies. Dropping down and crossing over will put the player on the roof, but net very few tangible items.

After exiting the rectangular building, be cautious around the corner as there is an enemy waiting to knock the player off the edge into the oblivion. From where this enemy stood there is an item located to the left and down that requires a jump. It is difficult to land, but best done by jumping then plunging attack so as to not roll off the edge of the platform. By getting here the player obtains a pharos lockstone, and something less impressive but still nice.

There is a ladder leading down, and here there is another bonfire for the player to find before heading into the wooded area. Do bring poison items as the trees will from time to time rain poison down. There seems to be quite a bit to this area, and there is a boss underneath a waterfall.

NPC
Near the entrance coming from the Majula contraption is shady hooded character. States that he is interested in Dark, and not interested in talking to the player. Upon acquirng enough faith and int with my alt, I was able to talk to him without having a hex equipped. I had 37 int and 14 faith. So he will likely talk once the player reaches some threshold. Talks about how hexes used to be sorceries but were forgotten and rediscovered. Sells dark resin, two casters that have a B scaling in both dark and int/faith and a handful of hexes, some cast with chimes, others cast with staffs. Some hexes do damage but cost souls.

Within the poison woods area there is a locked door, with an NPC inside near a bonfire.